![]() This thinking should be more prominent in the development of open world games. ![]() They don’t want to complete the game, they want to be kept busy in an entertaining way. This is because the core gameplay is the main attraction. No one complains about the number of hours to get all the collectibles of a first-person shooter or fighting game. Why Open Worlds not other genres? Horizon Zero Dawn: Forbidden West This has led to endless debates on games becoming too long but when you read deep into the comment sections you notice that the biggest retractors are the completists who either want the platinum trophy or are suffering from a benign version of FOMO. This might sound obvious to most casual gamers but there seems to be an obsession with hours of content within open world games. I have never been that interested in how long a game takes to complete or how many hours are needed for a game to go platinum, all I tend to want is good core gameplay. And clearly it resonated with me and many others. This comment is in response to Dying Light 2 needing 500 hours to fully complete with multiple endings. The amount of time it takes to complete a game doesn’t really matter to me if the core gameplay is good, and Dying Light’s gameplay was fantastic. I spent loads of time just killing zombies, parkouring around the city, searching for loot, crafting, and jumping on zombie heads. ![]() “ I spent well over 100 hours enjoying Dying Light, and I barely did any missions after getting to the nice part of Harran.
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